Past Work

Curious where it all started?

Most people using AI to build games and software have never shipped one the traditional way. Benny has. Shipped titles. Professional studios. Real clients. Before AI accelerated the work, the foundation was already there — and this is what it looks like.

Wildermyth

Wildermyth combat gameplay

Auroch Digital · Under Sumo Digital · Backed by Tencent

Wildermyth is a commercially released RPG — sold on Steam, PlayStation, Xbox, and Nintendo Switch. Benny joined Auroch Digital as an Associate Games Programmer to work on the console port, rewriting the codebase from JavaScript into C# inside Unity. Frontend implementation, system troubleshooting, and keeping a live codebase stable across platforms. Production code has to survive edge cases that a personal project never sees. This is where Benny learned what that looks like.

Minion Masters

Minion Masters

BetaDwarf Entertainment · Copenhagen

Eight months inside BetaDwarf's Copenhagen studio on Minion Masters — a live, competitive card game with an active global player base. Not shadowing. Working.

  • Proposed game systems that the studio's senior designers took into prototyping — as an intern, that's a real bar to clear
  • Ran QA across patch releases — matchmaking, spectating, 2v2 — with responsibility for sign-off before patches went live
  • Handled player support and Discord bug triage for a real community
  • Was inside the studio during its $1.5M raise with London Venture Partners — present for the conversations that separate studios that scale from studios that don't
  • Commended on exit for release execution and work ethic

Most people directing AI-assisted projects have never sat inside a funded studio and watched how real decisions get made. Benny has.

Teapot Shooter

No engine. No Unity. No Unreal. Just C++ and OpenGL, written from scratch — rendering, input, game loop, all of it.

Most people working with AI today don't know what's happening underneath the output. Benny does. This is where that comes from.

Amitia

A client found Benny on LinkedIn and commissioned a mobile idle game. This is the alpha gameplay trailer. It never reached full release, but it was scoped, built, and taken all the way to an active pre-launch campaign — this wasn't a build sitting in a drawer, it was being marketed.

TikTok · @amitia.clubamity

That was before.

See what Zovkai builds now.

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