Most people using AI to build games and software have never shipped one the traditional way. Benny has. Shipped titles. Professional studios. Real clients. Before AI accelerated the work, the foundation was already there — and this is what it looks like.
Auroch Digital · Under Sumo Digital · Backed by Tencent
Wildermyth is a commercially released RPG — sold on Steam, PlayStation, Xbox, and Nintendo Switch. Benny joined Auroch Digital as an Associate Games Programmer to work on the console port, rewriting the codebase from JavaScript into C# inside Unity. Frontend implementation, system troubleshooting, and keeping a live codebase stable across platforms. Production code has to survive edge cases that a personal project never sees. This is where Benny learned what that looks like.
BetaDwarf Entertainment · Copenhagen
Eight months inside BetaDwarf's Copenhagen studio on Minion Masters — a live, competitive card game with an active global player base. Not shadowing. Working.
Most people directing AI-assisted projects have never sat inside a funded studio and watched how real decisions get made. Benny has.
No engine. No Unity. No Unreal. Just C++ and OpenGL, written from scratch — rendering, input, game loop, all of it.
Most people working with AI today don't know what's happening underneath the output. Benny does. This is where that comes from.
A client found Benny on LinkedIn and commissioned a mobile idle game. This is the alpha gameplay trailer. It never reached full release, but it was scoped, built, and taken all the way to an active pre-launch campaign — this wasn't a build sitting in a drawer, it was being marketed.
TikTok · @amitia.clubamity