Every claim on this site ties to something built for someone real. If we can't name the sector, the result, and the timeframe, we don't say it.
Industry: Consumer Packaging · Scale: Growth-Stage DTC & Affiliate Brand · Location: Richmond, BC, Canada · Duration: 12 Weeks
Allysian's growth ran through a fast-moving affiliate and direct-to-consumer network — but new-SKU ideation for lines like MasterMind and Genesis sat in a small team's backlog, and outbound engagement with affiliates, retail leads, and repeat customers happened one conversation at a time. Product velocity and sales capacity were both capped by the same constraint: people-hours.
An AI product-intelligence system that turns consumer and category trend signals into validated new-product concepts, paired with AI outbound sales employees that qualify, nurture, and follow up with affiliate, retail, and D2C leads around the clock.
Faster concept-to-launch on new product line extensions. A multi-fold increase in qualified affiliate and retail sales conversations per month. Sharper month-over-month repeat and subscription revenue. Always-on outbound coverage across affiliates, retail, and D2C — with no added headcount.
Industry: Fashion & Events · Scale: Multi-Market Event Platform · Location: Vancouver, BC, Canada · Duration: 8 Weeks
Reaching a new generation of fashion-forward millennials meant building an ambassador presence across university campuses — but recruiting, vetting, and coordinating ambassadors, and running outbound to student organizations and sponsorship contacts, was relationship-by-relationship, campus-by-campus. It capped how many campuses VFW could activate in a season, no matter how strong the demand.
AI outbound employees that identify high-fit student organizations and prospective ambassadors, run structured outreach and follow-up sequences, and manage onboarding end-to-end.
Faster ambassador recruitment, from first outreach to signed ambassador. A multi-fold increase in universities and student organizations actively engaged per season. Sharper millennial-driven ticket and sponsorship revenue. Full outbound and follow-up coverage across every partner campus — with no added headcount.
Industry: GovTech · Scale: Early-Stage Civic Platform · Location: Chicago, IL, US · Duration: 8 Weeks
Sivic exists to give every constituent a direct line to the right representative or agency for their issue. But routing and triaging incoming messages by hand — across a patchwork of city, county, state, and federal stakeholders — meant only a fraction of issues could be matched, tracked, and followed up on as the platform grew.
An AI constituent-routing system that reads each incoming issue, classifies it by topic and jurisdiction, and matches the constituent to the correct representative or agency at the correct level of governance — automatically. AI employees handle routing, status updates, and follow-up.
Faster time from constituent submission to correct representative match. A multi-fold increase in constituent issues routed and tracked per month. A broader range of representatives and agencies actively reachable across governance levels. 24/7 issue triage and follow-up — with no added case-worker headcount.
Industry: Real Estate · Scale: Active Multi-Site Developer · Location: Jakarta, Indonesia · Duration: 6 Weeks
Across active job sites, material inventories and daily crew assignments lived in spreadsheets, site-walk notes, and verbal handoffs. Shortages, over-ordering, and missed daily tasks usually surfaced only after they'd already delayed a site or inflated procurement costs.
An AI inventory system that tracks material stock and usage in real time across every site, paired with AI project-manager agents that assign, monitor, and confirm each crew's daily tasks — flagging problems before they cascade.
Lower material waste and over-ordering across active sites. Faster detection and resolution of daily task and crew delays. Leaner site-management overhead per active project. Inventory and task tracking live across every site — with no added PM headcount.
Industry: Film & Entertainment (SFX / Prosthetics) · Location: Kelapa Gading, North Jakarta · Duration: Since May 2026, ongoing
Two managers in a row couldn't make it stick. The SOP existed on paper, but steps kept getting skipped and there was no real accountability behind it. In a business where most orders need same-day turnaround, a skipped step is genuinely costly.
The SOP embedded at every stage of the workflow, with a point-deduction mechanic when a step is skipped — so accountability is structural, not dependent on a manager being reliable. The same portal automated order tracking, COGS, and the trading sheet.
Skipped-step incidents down to 1–3 per month, from near-constant before. Orders, COGS, and production now tracked in real time in one place — previously scattered or manual.
I explain my ideas and Benny translates them — and it's faster and more accurate than when I do it myself. I don't need a manager anymore. The portal watches employee performance for me.
Industry: Retail — Point-of-Sale · Engagement: Zovkai's own build, for Loomra · Duration: Built in 1 week
Loomra needed a point-of-sale system that did more than process transactions. Checkout is the one moment every single customer touches — a plain POS wastes it, and a silent loyalty-points balance nobody checks doesn't bring anyone back.
Money Move — a multi-tenant POS platform built from scratch, with a game layer built directly into checkout itself, plus a loyalty system with mini-games (spin-the-wheel and two others) instead of a static points balance. First commit to production in 1 week.
Completing a purchase feels like winning something, not just paying. The loyalty game gives customers a reason to open the app again — and measurably increased sales.
Industry: Games — Interactive Campaign · Engagement: Zovkai's own project, built in-house · Duration: Built in 1 week
Can a playable experience do what a static ad can't — get people to spend real time inside a brand's story instead of scrolling past it? We built this ourselves to find out, rather than pitch a client on an untested idea.
A multiplayer browser game set in a haunted sugar factory — up to 6 players per room, no download, no install. Built end to end in-house: game design, art, multiplayer netcode, and hosting.
Live and playable right now — the working proof of what we'd build as a campaign for a brand. Play it here.