Industries — Entertainment & Production

Games.

Studios and teams building interactive experiences — from indie projects to client-commissioned work.

What You Need

Studio-grade process, indie-team size.

01

Strategy.

Scoping that protects the team from feature creep.

02

Creative.

Game and interactive design that holds up against shipped titles, not just prototypes.

03

Development.

Production tooling that keeps a small team moving at a bigger studio's pace.

The Pattern

Small teams, shipped-product expectations.

Small teams wear too many hats — design, production, and delivery often sit with the same two or three people. Client-commissioned work needs the same rigor as a shipped product, on a fraction of the timeline.

Proof

Pabrik Gula.

Industry: Games — Interactive Campaign  ·  Zovkai's own project, built in-house

The Question

Can a playable experience do what a static ad can't — get people to spend real time inside a brand's story instead of scrolling past it? We built this ourselves to find out, rather than pitch a client on an untested idea.

Built

A multiplayer browser game set in a haunted sugar factory — up to 6 players per room, no download, no install. Built end to end in-house: game design, art, multiplayer netcode, and hosting.

Result

Live and playable right now — the working proof of what we'd build as a campaign for a brand. Zovkai's own Game Builder tool is live and in use as well. Full case study →

Get Started

Let's talk about what you need.

Reply within 24 hours